Procedural Pipe Weapons

I enjoy the look of the pipe weapons in fallout 4 and been wanting to create something similar myself, and I wanted to combine that with learning more about houdini and creating procedural assets.
So I did this project, where one can switch out pieces and modify them, I added separate modes with different amount of details in them, so one can dial in how it looks from large shapes to smaller details like welds and screws.